Boss Rush mode
Boss Rush pits you against successive dungeon bosses without full recovery between fights. Difficulty tiers map to dungeon ranges from Fallen Paradise through Neon District. Boss HP scales 50% per tier up to Tier 10.
Rewards emphasize Mana Stones and large coin/XP payouts — useful for shop purchases, less essential than Elemental Raids for ring progression. Warriors with sustained single-target damage perform well.
Mode structure and scaling
Boss Rush chains successive dungeon bosses without full recovery between fights. Difficulty tiers map to dungeon ranges from Fallen Paradise through Neon District. Boss HP scales 50% per tier up to Tier 10.
No trash mobs — pure boss DPS check. Warriors with sustained single-target damage excel; Mages need cooldown sigil online for consistent output across long chains.
Wipes end the run — no checkpoint mid-chain. Enter with full spell cooldowns ready and consumables if your build uses them.
Mana Stone rewards and shop
Mana Stones fund the Mana Stone Store for sigils, utilities, and rotating stock after patches. Boss Rush is the primary stone income — not mainline dungeons or Elemental Raids.
VIP gamepass increases coin and XP payouts from Boss Rush clears — stones unaffected by VIP but coins help parallel gear upgrades.
Push Boss Rush when shop debuts new sigil tier or when mainline progression stalls waiting on materials — not as substitute for Elemental Raid ring farms.
Optimization tips
Tier selection: highest tier you complete without wipe — same logic as Elemental Raids. Lower tier speed farming wastes time if stone-per-minute drops.
Does not drop Entry Keys — never run Boss Rush expecting raid keys. See Elemental Raids for key sources.
Coordinate with endgame checklist — stones matter after Secret armor online when sigil upgrades define clear speed.