Rings
Two ring slots. Rings carry base stats plus substats (crit, bonus XP, spell damage %, etc.). Secret ring crafting merges three Legendary rings of the same tier — pick one substat from each source.
Base stats on Secret rings can reroll for 500 gems; chosen substats cannot change after craft.
Two ring slots
Rings carry primary stat line plus substats: crit chance, spell damage percent, bonus XP, health flat, and others. Two slots allow one damage-focused ring and one utility or XP ring.
Legendary rings drop from mainline dungeons and Elemental Raids. Secret ring craft merges three Legendary rings of same tier — select one substat from each source at craft UI.
Base stats on Secret rings reroll for 500 gems. Chosen substats lock permanently — preview all three Legendary inputs before merging.
Tier 12 Revengeance endgame
Tier 12 Revengeance at level 236+ represents current ring ceiling for base stats. Substat optimization matters more than tier label — wrong substats on Tier 12 underperform correct substats on Tier 10.
Mage benchmark: 28%+ spell damage ring. Warrior: crit substats on Iron Warrior Ring equivalent. Guardian: health and defense substats both slots.
Bonus EXP substat valuable on leveling rings — swap to damage substats before Calamity push at cap.
Elemental Raid ring pipeline
Primary Secret ring components farm from Elemental Raids — boring but mandatory. Dozens of runs per tier upgrade expected.
Plan three Legendary bases with desired substat lines before Secret merge. Missing substat on one input wastes craft slot permanently.
Full details at Elemental Raids and raid guide.
Ring slot two often carries Bonus EXP during leveling push, then swaps to damage substat before Calamity tier jump — keep two ring sets if budget allows.