Spells
Two spells equip simultaneously (Q and E). Special spells trigger on R under conditions. Spells drop at fixed rarities per dungeon — they cannot be upgraded or rerolled like weapons.
Expert and Chaos difficulty drops generally outperform Normal. Higher rarity spells within a dungeon have larger range and multiplier values.
Spell slot mechanics
Two active spells on Q and E. Special spell on R triggers under class-specific conditions — kill streaks, low health, or cooldown completion depending on spell.
Spells drop at fixed rarity per dungeon — no upgrade, reroll, or gem investment possible. Higher difficulty (Expert, Chaos) drops outperform Normal within same dungeon.
Multiplier values scale with rarity within tier — compare tooltip numbers when choosing between two Legendary drops from same boss.
Cooldown staggering
Optimal rotation keeps one spell always available during boss DPS phases. Pop Q, weave M1, pop E, F dual-cast when both ready — never overlap burst spells on same GCD window wastefully.
Mage Calamity benchmark: 50% cooldown reduction from Mage Sigil plus staggered high-multiplier spells. Warrior: Physical-scaling spells matching weapon element.
Community favorites shift by content — Mystic Lightning for sustained, Heartbreak for burst phases. Test both in Expert before Calamity commit.
Spell acquisition path
Farm Expert or Chaos in current dungeon tier for best spell drops. Prioritize multiplier over cosmetic rarity color.
Spells do not inherit Potential system — raw tooltip stats are final. Replace only when higher-tier dungeon unlocks better drops.
See Mage build and controls for dual-cast timing.
Warrior Physical spells and Guardian utility spells also drop fixed-rarity — replace when dungeon tier upgrades, never gem invest.